Does iRacing work on Xbox?
iRacing exists only on the PC platform.
That means no consoles and no mobile devices; you’ll need a computer..
Can you make money in iRacing?
iRacing announced today the total prize pool for the six eSport World Championships organized and contested on the racing simulation platform. A total of $300,000 cash will be paid out to the top simracers in the world in 2019.
How much is iRacing monthly?
-If you are on a tight budget iracing may not be for you. The monthly subscription is $12, and only a few cars and tracks are offered to you when you join. As you progress to the higher licenses you will need buy new content (cars & tracks).
What games use iRacing?
iRacing on Steam. We are the world’s premier motorsports racing simulation/game. An iRacing.com membership provides entry into the newest form of competitive motorsport: internet racing.
What computer do I need for iRacing?
You’re going to need a somewhat decent computer to run the game. According to the requirements on iRacing.com, that means running at least Windows 8.1 or Windows 10. You can use a Mac, but figure that out on your own. You’ll want at least 8 GB of RAM, a graphics card with at least 2 GB of memory and a 4 core CPU.
How much does it cost to play iRacing?
iRacing Pricing Summary All subscriptions include 16 cars and 22 tracks, our full premium service, and all the racing you want 24/7. If you wish to buy additional cars, they cost a one-time fee of $11.95. If you want to buy additional tracks, they cost a one-time fee of either $11.95 or $14.95 depending on the track.
Can you play iRacing on a laptop?
iRacing was designed to be easy on computers, and because of that most any modern computer has plenty of power to run the simulator. Even some laptops are plenty capable. The basic spec sheet runs like this: OS: Windows 7 64 bit or newer.
Can u play iRacing on ps4?
Is iRacing PS4 Version Coming? Sadly there is no iRacing PS4 version planned at this point – not least because Sony’s current-generation console would struggle to render the game’s visuals and simulation aspects at anything resembling a suitable standard.